Operational previewLive, durable, planning and unavailable states must remain visually distinct.
Reusable production infrastructure

Assets & Worlds

Characters, voices, environments, references and reusable production truth. Asset readiness should lower cost while increasing continuity.

registry-backed design
01

Characters

Lumi + Tiko are the first provider-production lock; remaining mascots stay versioned canon.

02

Voices

One versioned identity per speaking mascot; exact provider voice IDs must be auditioned and persisted.

03

Environment Packs

HQ/Lab first, then Xochimilco, Deep Sea, Volcano, Pollinator Garden and evidence-backed real locations.

04

3D spatial masters

Use Blender/GLB when reuse economics justify spatial truth; derive aerial/top-down/ground references.

05

Reference bundles

Bind only references protecting declared identity, geography, continuity, prop or performance invariants.

06

Reuse economics

Prefer reuse → edit/extend → regenerate and track cost avoided per accepted second.

Current priority

ENV-HQ-LAB · first spatial master

The first reusable 3D Jutsu project is created. Completion requires the committed blockout, CameraAnchors, helicopter/top-down/ground views, pack manifest, reference-bundle compiler integration and use in the Golden Shot/Sequence.

building